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ABOUT

My name is Maya Josef. In the years 2013-2017 I studied at Shenkar-college of engineering and design for my bachelor's degree in the fine arts, B.F.A . During my bachelor's degree i studied plastic art, art history, and more theoretical topics such as philosophy and  basic topics in cinematography. Those 5 years of study in the field of fine arts gave me a lot of artistic knowledge and helped to “think art” as a way of life.

In 2019, i studied for a career retraining to 3D at a school in Israel, Hacker U where i got my certificate. And there i fell in love with 3D. 
I have learned different modelling techniques, high poly modelling for production workflows and low poly modelling for real time engines, both techniques at a top notch quality.  

With those practices i learned the importance of getting the model done correctly as best as i can. I believe that a good work is established with the best outcome when its reference is analysed in to factions.  

During my studies i developed my artistic skills to 3D and the knowledge in the field of art helped to see my work in a more efficient way.

My passion is to become a part of a growing community, meeting new people in the field and grow constantly. Most importantly, my goal is for people to benefit from my work and grow in the 3D field. 

Feel free to checkout my work below :)

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